* Game: banjo

* Region: Game region (Usa, Europe, Japan)

* Emulator Version: What version of Mupen

* Android Info: What version Android

* Playable: Can it enter a game and play?

* Sound: Does sound play? Async/Sync

* FPS In Game: What FPS does the game run on

* Graphic Bugs: Bad textures, pop in/out graphics, non-displayed graphics, etc.

* Notes: User notes about the game about how well it plays, what settings, playability, and/or other information


Playable Unplayable

Plugin SetupEdit

I started all compatibility testing starting with the below settings. Notes for each game specify what was applied to get the game working well.

  RGBA_8888 Mode               - On

gles2n64 (v1.8)

  Stretch Screen               - Off
  Auto Frameskip               - On
  Max Frameskip                - 0
  Enable Fog                   - Off
  Enable Tribuffer Opt         - On
  Force Screen Clear           - Off
  Enable Alpha Test            - On
  Hack Z                       - Off

gles2rice (v0.1.0)

  Enable Skip Frame            - On
  Enable Fast Texture CRC      - Off
  Enable Fast Texture Loading  - On
  Enable HiRes Textures        - Off

Games List Edit



Emulator Version

Android Info

Playable (Y/N)

Sound (Y/N)

FPS In Game

Graphic Bugs




1.8.2 2.3.3 Y Y

GLN64, 25-30

Rice, 15-20

GLN64 - loading screens a bit sketchy, overlay is pure black (when picking up jiggy etc)

GLN64 runs smoother

Rice has less graphics glitches and runs almost perfectly

Banjo-Tooie U 1.8.2 2.3.3 N Y

GLN64, 20

Rice, 8-10

GLN64 - set Hack Z to remove flashing intro

Game seems to crash sporadically. Happened after intro, then happened after selecting 'game1', then again in at next scene

Blast Corps U 1.8.2 2.3.3 N N/A N/A N/A game running 100mph, crashes after 1sec. Tried tweaking settings in GLN64 and Rice.
Body Harvest U 1.8.2 2.3.3 Y Y

GLN64, 11

Rice, 8-11

GLN64 - random lines constantly (like static), but with 'tribuffer opt' switched off, they disappear.

Rice looks perfect, as does GLN64 (with tribuffer off) but the game runs too slow to be playable

Conkers Bad Fur Day U 1.8.2 2.3.3 Y Y

GLN64, 17

Rice, 10

GLN64 - serious random graphic stretching

Rice - ingame menu undisplayable, transparent textures not transparent (fences)

Only playable in Rice but its awfully slow and the menu will not display (game pauses, when unpaused it flickers).

Diddy Kong Racing U 1.8.2 2.3.3 Y Y

GLN64, 25-30

Rice, 15

GLN64 - set Hack Z to fix sky flickering, top half of all 2D images rotated 90degrees... when pauses they are fixed.

Rice - half the boss door is missing???

GLN64 has some really wierd texture issues

Rice runs almost perfectly

Doom 64 U 1.8.2 2.3.3 N N/A N/A N/A Crashes shortly after 'manage pak' message. If you select 'manage pak' you can select a profile but it crashes anyway.
Duke Nukem 64
Jet Force Gemini
The Legend of Zelda - Majora's Mask
The Legend of Zelda - Ocarina of Time E 1.8.2 2.3.3 Y Y

GLN64, 16-17

Rice, 8

GLN64 - set Hack Z to fix sky flickering, link in menu is junk graphic

Rice - fairys 'boxed', graphics dont look as clean as GLN64

GLN64 runs smooth with Hack Z enabled.

Rice doesnt run well, opening and closing inventory screen crashes too.

Lylat Wars
Mario Kart 64
Nuclear Strike 64
Road Rash 64
Smash Brothers
StarCraft 64
Turok 2 - Seeds of Evil