Information
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* Game: banjo
* Region: Game region (Usa, Europe, Japan)
* Emulator Version: What version of Mupen
* Android Info: What version Android
* Playable: Can it enter a game and play?
* Sound: Does sound play? Async/Sync
* FPS In Game: What FPS does the game run on
* Graphic Bugs: Bad textures, pop in/out graphics, non-displayed graphics, etc.
* Notes: User notes about the game about how well it plays, what settings, playability, and/or other information
Working | Playable | Unplayable |
Plugin Setup
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I started all compatibility testing starting with the below settings. Notes for each game specify what was applied to get the game working well.
GeneralRGBA_8888 Mode - On
gles2n64 (v1.8)
Stretch Screen - Off Auto Frameskip - On Max Frameskip - 0 Enable Fog - Off Enable Tribuffer Opt - On Force Screen Clear - Off Enable Alpha Test - On Hack Z - Off
gles2rice (v0.1.0)
Enable Skip Frame - On Enable Fast Texture CRC - Off Enable Fast Texture Loading - On Enable HiRes Textures - Off
Games List
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Game |
Region |
Emulator Version |
Android Info |
Playable (Y/N) |
Sound (Y/N) |
FPS In Game |
Graphic Bugs |
Notes |
---|---|---|---|---|---|---|---|---|
Banjo-Kazooie |
U | 1.8.2 | 2.3.3 | Y | Y |
GLN64, 25-30 Rice, 15-20 | GLN64 - loading screens a bit sketchy, overlay is pure black (when picking up jiggy etc) |
GLN64 runs smoother Rice has less graphics glitches and runs almost perfectly |
Banjo-Tooie | U | 1.8.2 | 2.3.3 | N | Y |
GLN64, 20 Rice, 8-10 |
GLN64 - set Hack Z to remove flashing intro |
Game seems to crash sporadically. Happened after intro, then happened after selecting 'game1', then again in at next scene |
Blast Corps | U | 1.8.2 | 2.3.3 | N | N/A | N/A | N/A | game running 100mph, crashes after 1sec. Tried tweaking settings in GLN64 and Rice. |
Body Harvest | U | 1.8.2 | 2.3.3 | Y | Y |
GLN64, 11 Rice, 8-11 |
GLN64 - random lines constantly (like static), but with 'tribuffer opt' switched off, they disappear. |
Rice looks perfect, as does GLN64 (with tribuffer off) but the game runs too slow to be playable |
Conkers Bad Fur Day | U | 1.8.2 | 2.3.3 | Y | Y |
GLN64, 17 Rice, 10 |
GLN64 - serious random graphic stretching Rice - ingame menu undisplayable, transparent textures not transparent (fences) |
Only playable in Rice but its awfully slow and the menu will not display (game pauses, when unpaused it flickers). |
Diddy Kong Racing | U | 1.8.2 | 2.3.3 | Y | Y |
GLN64, 25-30 Rice, 15 |
GLN64 - set Hack Z to fix sky flickering, top half of all 2D images rotated 90degrees... when pauses they are fixed. Rice - half the boss door is missing??? |
GLN64 has some really wierd texture issues Rice runs almost perfectly |
Doom 64 | U | 1.8.2 | 2.3.3 | N | N/A | N/A | N/A | Crashes shortly after 'manage pak' message. If you select 'manage pak' you can select a profile but it crashes anyway. |
Duke Nukem 64 | ||||||||
Goldeneye | ||||||||
Jet Force Gemini | ||||||||
The Legend of Zelda - Majora's Mask | ||||||||
The Legend of Zelda - Ocarina of Time | E | 1.8.2 | 2.3.3 | Y | Y |
GLN64, 16-17 Rice, 8 |
GLN64 - set Hack Z to fix sky flickering, link in menu is junk graphic Rice - fairys 'boxed', graphics dont look as clean as GLN64 |
GLN64 runs smooth with Hack Z enabled. Rice doesnt run well, opening and closing inventory screen crashes too. |
Lylat Wars | ||||||||
Mario Kart 64 | ||||||||
Nuclear Strike 64 | ||||||||
Road Rash 64 | ||||||||
Smash Brothers | ||||||||
StarCraft 64 | ||||||||
Turok 2 - Seeds of Evil |